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A Way Out

5/5 Co-op Friendly
2.5/5 Fun
1/5 Difficulty
3/5 Engaging
1/5 Family Friendly
5/5 Casual Friendly

A Way Out

Co-op Friendly

A way out is very co-op friendly most of the game is spent in split screen. The game offers local co-op, online co-op and if you play thru steam you can use remote play.

Fun

The game itself did not take its self to seriously leading to some funny moments intended or not, we are not sure. It also has mini games thru out to play against each other just for fun. With multiple style of games it was fun to switch up what you were doing from mission to mission.

Leo Handoff

Difficulty

If you are looking for a story rich game with no challenge at all this is the game. It constantly is telling you what your options are which are limited. There are frequent save points and npcs who do not provide any real challenge.

Engaging

The story is the biggest point of engagement, getting to know each of the characters backstories, and rooting for them. The unique perspective of the game allows for some cool moments where you see your partner running around in real time, while both of you are working together on separate tasks.

Newspaper

Family Friendly

With the amount of gore and violence this game is not family friendly at all, that’s to say it isn’t excessive aside from maybe one scene. These are criminals who are trying to break out so there is shooting, assault and general criminal behavior. They do show some nudity as well when first arriving at prison, you see stripped down males.

Casual

Options are always highlighted and displayed explicitly, and again with constant save points makes it very easy to pick up at any time.


What we liked

We thought the perspective was neat and the biggest draw. The story is well told and has some fun moments you really get to know these characters.

What we would change

When you first select which character you are going to play they talk about each ones personality and strengths, we wish that would have been more of factor in the game so it felt each person had kind of a role. The limiting options felt like the game was played with bumpers, which we saw the studio improved on this in there game It Takes Two.

Leo and Vincent on the roof

What made it unique

The third person perspective and being able to see each other in motion through out the game made it feel real.